The Wand of Switcheroo is a magical item that allows the user to change places with a target.

Description Edit

Original Description:

When pointed at another creature of similar size within 100 feet and activated the holder will switch places with the target if it is willing. If the target is unwilling it must succeed a DC 17 Constitution saving throw to remain in place. Holds 3 charges, regains one charge after a long rest.
Note: Griffin would later wisely nerf the item to only have one charge per day.

Episodes Edit

  • Ep. 9: Taako purchases the wand at Fantasy Costco
  • Ep. 27: Taako uses the wand in the final minutes of the great race, changing places with the Raven

Trivia Edit

  • This item was submitted by listener Evan Abrams.
Community content is available under CC-BY-SA unless otherwise noted.