The first five episodes of the season form a Prologue, detailing the events leading up to the formation of the city of Founders' Wake in the face of the oncoming storm. These episodes were played using The Quiet Year, a worldbuilding and map-making game by Avery Alder. The maps created by the boys in those episodes can be viewed here.
The subsequent episodes of Ethersea are played using a homebrewed Dungeons and Dragons 5e system, informed by the events of the prologue.
Travelers from four war-torn kingdoms congregate at the edge of a fearsome storm, following a divine invitation emanating from deep within the Ethersea. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder.
Winter arrives. The shoreside community begins the arduous process of migrating to their new undersea home. A suspiciously dormant kingdom plays its final, cataclysmic hand. Our Prologue draws to a close.
The Gallery Job
The gang tries to get a job with the Blue Span Contractors
Three prospective contractors for the Bluespan Brokerage embark on their first, questionable voyage in the waters surrounding Founder’s Wake. A lucrative, outrageously spicy opportunity presents itself along the way.
The Gallery Job: Part Three A brief diversion during their first undersea voyage has proven to be far more arduous (and far more dangerous) than our heroes initially expected. A race for the prize breaks out with a new, well-armed competitor.
Our heroes take their new ship to a VERY familiar aftermarket vendor, tacking on a few much-needed improvements. We spend a bit of time talking character classes, and finally come up with a name for the crew’s new vessel!
The Infinite Clam
The gang is hired by the Benevolent parish to track down a missing Benefactor Orlean.
The Coriolis is visited by an inscrutable little guy whose name definitely does not appear on the manifest. They reach their destination in the Phytal Flats, and then things go very south, very quickly.
The crew of the Coriolis approach the anomaly that has trapped them in their current bivalve environ. Amber takes a dive. Devo exercises surprising restraint. Zoox experiences a metaphysical identity crisis.
With their first proper mission under their belt, the crew of the Coriolis attempt a series of negotiations with mixed results. A night at the Cloaca forges new friendships, while morning at the Gills forges new ... enemyships.
The Abyssal Auction
The gang is hired by Ol' Joshy to attend a clandestine auction.
The Coriolis crew collect their winnings — among other things — and begin their extraction from a doomed deep sea marketplace. A slight complication: The deep sea marketplace is trying to doom them as well.
Zoox, Devo and Amber take care of some personal business before the start of their next mission. Zoox learns about his birthday. Amber catches up with an old friend. Devo secures an unexpected modeling contract.
A once-vanquished threat descends upon Founder’s Wake, shaking the city’s fragile foundation to its core. A lost hero is called back into action. A voice beckons from beneath the ocean’s floor. The Coriolis crew gets sidelined.
Devo, Zoox and Amber infiltrate the headquarters of the Crescendo, separately, and with varying levels of success. Devo goes undercover. Zoox boards a familiar vessel. Amber has an unexpected run-in with the wildlife.
Tensions are high after a spirited argument at the Cloaca. A shadowy figure on the periphery of the Coriolis’ view steps into the light, and reveals something that kinda resembles the truth. Also: Shopping!
The Coriolis responds to an ear-splitting hail seemingly received from a familiar adversary. The Benefactor’s ruse is revealed, and only Zoox, Devo, Amber and Kodira can stop it. A trio of archnemeses make their final stand.
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